lunes, 16 de marzo de 2009

16/03

FIRST INTERMEDIATE CRITICS

what a fucking nightmare!! i stayed all wednesday trying to print (from 1.30 to 10) and after that i was soooo fucking tired i couldnt even think of my project anymore. i think i might be ready again
(plus my sister and her friend came on friday and ive been showing them around/taking them out (specially the latter obviously) so its been my kind of holiday... i should work somehow today and tomorrow to be able to leave to madrid on wednesday... its being a great break but a little tight for working)

the critic went pretty ok, but just as usual i think. i mean, not an incredible fascination but a sort of "continue working, everythings ok". in fact he told me i had to be bolder, more monstrous.
its funny how all teachers agree on tellling me im shy here. thing is, yes, im shy, coz everyone tells me my projects in madrid and unrealistic and bullshit (of course thats my friends who are mostly conservative on constructive/projecting strategies, not teachers... i actuallty think all of them can be convinced by logic and usually find it fun to find an extreme/utopic project which can eventually be built).

i had been working on one version of the building til tuesday which was basically 2 connected volumes, one with an office extension (storage, meeting rooms, gym, offices, standup cafe...), the other with the leisure activities (from eating court to disco). there would be connections to the buildings below with communication cores.

well, so i decided to make it more accurate just on the day of the hand in (yay me, im the smartest one) and it was obviously more interesting but thats why i didnt get to finish printing til 10.
so finally i took into consideration the relief on the roofs (there were like different levels in each). i guessed some of them were the lift engines so i took them as a topography to work with and articulate the spaces... and they became so much richer. the program and the paths were finally defined and i stablished a more accurate use of the 54200 m2.
i liked thinking it was like this serpent of walking paths walking from the morning to the night, from work to leisure. a procesional conception of the spaces that were situated across this way and the tension of the 2 poles that sort of merged into each other.
it is also a response to the lack of space and conceived as a piece for further development around and on it (like a puzzle piece).
(i have to admit most of it was conceived afterwards, in a sort of analysis of what id done)

so as for the critic, in the end the conclusion was i had to choose another smaller place to be able to develop the m2 i had to cover much more extensively, with different entrances in the same building, crossings, parasiting on/around/covering the buildings. a sort of snake that goes around crazily. not only on the roof. then i can start thinking about structure-taking advantage of the existing, the connections and access from the buildings, how the spaces left work etc. basically that i should make the puzzle, not just a piece.

that because this piece was also "too polite", "too friendly", not really a parasite which is supposed to be somehow bad...people dont have an opinion about my building because they dont even see it!! it has to be more present, make people love it or hate it. i have to be a NICE MONSTER lol. (and neighbours will eventually move out hahha, leaving place for the ones who love it so much)

the words were: it has to be a CULT building, like weird films and icons that are NOT POPULAR because they are weird, not really understood, and people are not interested anyway.
Somewhere where EVERYONE WANTS TO GO (there i answered "but some people would hate it" and thats when he said the stuff about the neighbors, but not really about other people. i guess its because it would be so uglily fascinating that itd have an inherent attractive for everyone)

about all this i like the idea of:
- connecting a lot of places = net
- using the topography of the roofs
- tension between poles that drives to walking experience
- CULT (going over popular taste... like "im here, if dont like me dont look")


next edition, great quotes from the critics!

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